Create a 3d War Horn in Maya and Substance Painter

Posted on: 27th March 2026

Instructor: N/A • Language: N/A

Model a detailed 3D war horn in Maya, texture it in Substance Painter, and import it into Unreal Engine for game development.

Description

If you want to learn how professional game assets are made but prefer a focused, project based approach, this course offers a clear path. It walks you through creating a single detailed asset, a 3D war horn, using Maya for modeling and Substance Painter for texturing, then shows you how to bring it into Unreal Engine.

This Course Offers

  • A Complete Asset Creation Workflow: You will learn the full pipeline from modeling in Maya to texturing in Substance Painter and finally exporting to a game engine like Unreal.
  • Hands On Practice with Industry Tools: The course provides step by step guidance on using Maya for polygonal modeling and sculpting, and Substance Painter for baking, painting, and layering realistic textures.
  • A Focus on Game Ready Optimization: You will learn UV mapping and optimization techniques that are essential for creating assets that perform well in real time game environments.
  • Integration with Unreal Engine: The course covers how to export your finished model and import it into Unreal Engine, giving you a clear understanding of how assets function in a professional game development context.

Why We Love This Course

  1. It is laser focused on one complete project. Instead of jumping between concepts, you build one asset from start to finish. This gives you a clear sense of accomplishment and a portfolio piece you can actually use.
  2. It covers the professional pipeline. Learning Maya and Substance Painter separately is common, but this course shows you how they work together. Understanding how to move a model from one software to the other and prepare it for texturing is a critical skill.
  3. The instructor has real industry experience. With over 10 years of experience in 3D art, Chander Dhingra brings practical knowledge to the process. The course is designed to reflect how assets are actually made in a production environment.
  4. It bridges the gap to game engines. Many modeling courses stop at the asset itself. This one goes further by showing you how to integrate your work into Unreal Engine, which is where the asset comes to life.

If you are ready to move beyond basic tutorials and want to see how a professional grade asset is built from start to finish, this course offers a practical, project based way to level up your skills.

Course Eligibility

  • Aspiring 3D artists and modelers who want to learn the complete asset creation pipeline using industry standard tools.
  • Game developers looking to create detailed, game ready assets for their own projects.
  • Intermediate 3D artists who want to refine their skills in Maya and Substance Painter through a structured, project based approach.
  • Anyone interested in learning how professional game assets are modeled, textured, and integrated into engines like Unreal.

Course Requirements

  • A basic understanding of 3D modeling concepts is helpful, though the course is designed for beginners to intermediate users.
  • You will need a computer capable of running Autodesk Maya and Substance Painter, as well as access to the software (free trial or licensed versions are acceptable).
  • A willingness to follow a focused, project based workflow is essential.

Interested in exploring more business lessons? Check out our full course library to continue building your skills and advancing your learning journey.

Price: Free

Create a 3d War Horn in Maya and Substance Painter | Job Dockets