I am looking for one developer experienced with Unity and Photon (Fusion or PUN, ideally Photon Quantum) to help resolve a specific multiplayer issue. The lobby system is working correctly. Players are able to connect to photon lobby, when simulation begins, ping is visible, and the simulation is advancing on both clients. Both players can see the world. However, the player objects themselves are not spawning when the game begins. This appears to be a small oversight, possibly related to prefab registration, spawn logic, or an inspector setting.
- Job Location: Remote
- Employment Type: Freelance / One-time Task
- Payment: $20 – $40 USD (depending on complexity; payment upon successful resolution)
