We are developing a game prototype called Castle 4 and are looking for an Unreal Engine developer with experience in physics-based destruction and building systems. The goal is to create a small, playable prototype where players can build structures and use elemental attacks (Fire, Water, Electricity, Air) that cause physics-based destruction. This is a creative, collaborative role for someone interested in experimenting with gameplay systems.
- Project Stage: Early prototype development.
- Team: Currently consists of a Game Designer and a 3D Artist (working in Blender).
- Compensation: This is currently an unfunded, revenue-share position. If the prototype succeeds and the project secures funding or is published, the team will share revenue.
- Goal: To create a small, functional prototype, not the full game.
